Hello!
I’m a Senior 3D Artist and Technical Artist with a decade of experience in the game dev industry. Right now, I’m a Senior 3D Generalist at Supermodel.ai, where I work on creating hyper-realistic large open worlds with procedural generation systems to obtain synthetic data for ML training. My focus is on Technical Art, Procedural, Materials & Shaders.
As an indie game dev, I’m comfortable taking on any role in the creative and technical pipeline. I’m also passionate about game dev, CGI Art, and blogging about technical topics.
I’ve worked on projects like Call of Duty Black OPS Cold War ,WWE 2k22 , Mafia ,Path of Titans, Project Kyzen, Premium Bowling, Empire of Ember , MechaFightClub / AI -Supermodel.
Also, I am currently developing a cozy VR greenhouse flower-planting and watering game in my free time in Unreal.
My roots are in Ecuador, where I started my career. Navigating the small but highly competitive local game industry, and frequently being the only woman in those spaces, presented unique challenges that shaped my abilities and broadened my responsibilities. My experience has inspired my active mentorship of Women in games in Ecuador, and I'm deeply committed to breaking down barriers and fostering inclusivity for Women, LGBTIQA+, Latin American, and other marginalized groups in the industry.
I’m now based in Seattle, WA. I’ve been fortunate to be part of amazing communities like Seattle Indies, Girls Make Games, IGDA, and Women Techmakers. Community is super important to me.